Imprese · 02/11/20261 min di lettura
Tomb Raider’s creators on how the game changed their lives: ‘Skint staff were suddenly pulling up in sports cars’
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‘Giving Lara Croft pistols meant we could show off her acrobatics. And when she goes to Peru, we threw in a T rex!’ I joined Core Design in the summer of 1994 and met Toby Gard, who showed me his concept sketches…